@runevision@mastodon.gamedev.place
2026-04-03 07:40 UTC
I'm in that situation again where the colors in my game seem wrong to me. Grass is too neon/lime green. The most natural environments I've seen are in Kingdom Come Deliverance II, so looking at videos of that.
But, tweaking colors of environments is so hard. How the grass looks is not just about its own color, but equally much about the relative colors of trees, the sky, aperture and tonemapping. I'm beginning to think that grass color variance is also vital to not make it look plastic.
Replies (2)
-
@runevision@mastodon.gamedev.place 2026-04-03 07:43
But damn, I don't know how to escape a never ending process of trying to tweak different elements more or less blindly. Even with references, it's super hard to figure out what elements (or relation of elements relative to each other), are vital and which are merely circumstantial. I feel like I'm missing some fundamentals in process.
-
@vuntra_city@mastodon.gamedev.place 2026-04-03 08:12
@runevision@mastodon.gamedev.place fwiw I think the colors in your environment already look great for its style, and if you tried to adjust them towards a more photorealistic range it'd look too drab. But it's always a good idea to experiment and see what works best.